Quote:
Originally Posted by nilbog
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blame all the people who correctly bug reported it missing.
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What you are implying is that you'd put in overpowered items and mechanics if they are Classic, when that is clearly not the case. Certainly many Classic features have been removed here, and other not-classic things have been added (almost always for the better I should say). Most just want to know why some things have been left in and some things have been taken out.
Is it according to their relative power level? Because things like this sword procing can be very influential when other, Classic, mechanics are left out because they are deemed to be too powerful. Yet when we see what something like the Sword of Runes can do, it is clear that these other, left-out Classic mechanics are not nearly as game-changing. Or even as bad in PvP play as things like Shadowstep bug and Earth Elemental bug.
You may want to consider going ALL-Classic as a way to shut everyone up forever. What is your basis for leaving something out or letting it go in? Relative power? Are you just trying to balance the game? Trying to neuter game-breaking mechanics or just ones that were considered later to be bugs? We are like little children and we just need a little consistency, and there have so far been exceptions to every one of these rules.
Obviously we exist here at your whim and extremely lucky to be playing this game that we love after 12 years. Thank you for all your time.
Quote:
Originally Posted by Albane
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It is quite frustrating that they leave things in the game that were never classic, to benefit one class, while removing things that were around until Velious, calling them non classic.
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