Quote:
Originally Posted by Splorf22
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I think there are two flaws in your XP group. First, a solid group will kill so fast that they need a player who does nothing but bring mobs to camp [You must be logged in to view images. Log in or Register.] Monks are the usual choice here, but I suppose you could use a warrior if your enchanter is solid. Second, if you are constantly killed mezzed mobs (because there are always 2-3 queued up from your insane/awesome puller) an SK or a Paladin is going to do a lot better than a warrior in keeping them off the enchanter.
So my suggestion is SK/Mnk/Rog/Rog/Clr/Enc . . . but as I said before, you don't really need the dps, they just help you kill faster.
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Just have someone root the next mob that's going to be attacked, position appropriately, and aggro is not an issue. Root is an extremely cheap spell so it won't have a significant impact on the group's mana. While there is no doubt that a hybrid tank is a far better taunt, that 1.4x multiplier (up to 1.68x in some cases, ouch!) can be a serious drag on xp generation.
The philosophy behind my proposed group setup is: establish control (wipes even with rez are bad for xp) then max DPS. Once you get the first round broken anybody (even the cleric or enchanter) can pull as well as any other; they'll just be dragging a stream of singles to camp, and if they get 2 or 3 by accident it's no big deal.