Quote:
Originally Posted by usedtobejubaloftorv
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in terms of pure xp generation you want warrior, cleric, enchanter, rogue, rogue, rogue
swap a rogue for a druid if you need a port to get out of wherever you are going
a bard might technically do better than an enchanter in terms of raw power, but keep in mind he's got to do 20% better to break even on the xp modifier - likewise warrior vs sk/pal tanks
depending on the context you could also do well swapping an enchanter and one rogue for a necro and a monk
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I think there are two flaws in your XP group. First, a solid group will kill so fast that they need a player who does nothing but bring mobs to camp
[You must be logged in to view images. Log in or Register.] Monks are the usual choice here, but I suppose you could use a warrior if your enchanter is solid. Second, if you are constantly killed mezzed mobs (because there are always 2-3 queued up from your insane/awesome puller) an SK or a Paladin is going to do a lot better than a warrior in keeping them off the enchanter.
So my suggestion is SK/Mnk/Rog/Rog/Clr/Enc . . . but as I said before, you don't really need the dps, they just help you kill faster.