Thread: Spells: Dot Stacking / Debuff Limit
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  #17  
Old 11-18-2009, 03:12 PM
JohnPublic JohnPublic is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by entilza [You must be logged in to view images. Log in or Register.]
I think the 15 Debuff Limit is also a key issue too because then technically the raid would have to decide who is going to do what spells. I also remember this as a 15 limit. As you said there are many lower level debuffs that could be chained for even more added damage, by all classes.
QFT.

A major component of raiding was deciding who would cast which dots/debuffs and which were the most important and in some cases what order certain debuffs would be placed on. Without that limit and with dots stacking every encounter is possible as a giant zerg with everyone just casting everything they have as fast as they can.