Quote:
Originally Posted by Jify
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Not to be mean or anything, but just facts. We have very few "doting" classes. I don't think dot stacking could be attributed to the easier kills. However, I still believe that prior knowledge of all encounters & highly skilled players are making the raids what they are, easier.
Now, this will make things easier when it comes to "longer" encounters in Velious and high-end Kunark. Right now, the mobs are lucky to last a minute or two.
Peace <3
Edit: Soo. I totally agree that dot stacking should be taken out. Same with pet heals, etc. But I don't think this is a "high priority" fix. I'm assuming it wouldn't be fun to code.
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I didn't realize this was an issue, but the way I see it, this is a HUGE exploit of the original game. How could this not be a high priority fix? From where I'm sitting, this is the biggest hole in the game that I've seen yet.
DoTs stacking, and more importantly, debuffs stacking, makes killing big mobs about 10x easier. Personally, I'm not playing this game for the big kills anymore or even to achieve high level - just for the nostalgia. But it takes a lot away from that to see bugs used to kill big mobs, and then crediting your superior skills.