Thread: xp loss on pvp
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  #29  
Old 12-06-2011, 11:26 AM
Albane Albane is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
the big deal, retard, is the fact that with no penalty to make them leave they will sit there dirtnapping over and over using up your mana until you have none and being a general nuisance keeping you from doing what you were trying to accomplish.

yeah you fight a naked monk with no mana, let me know how it works out.
Out of curiosity, where are you hanging out at, that a monk is possibly bind rushing you? If you are worried about this in cities, then the easy fix is to add the agro back to guards.

Item loot was a stupid ass idea on VZ and TZ back in the day, and it was removed so that casters did not have a HUGE advantage over all melee classes. Any skilled player would lock enemy corpses, because he knew that weakening an opponent who he already defeated, was not going to make the game any more entertaining.

Exp loss is fine, but they do need to make it a once every ~15 minutes thing, so people cannot corpse camp and bind camp defenseless players. It would also be nice to receive that 4% experience as a reward for risking my 4% experience, in the event someone actually did some real PvP with risk.

EDIT: The more I think about it, the more a debuff was needed on the original PvP servers when someone was killed in PvP. This debuff should make the player blue for a set amount of time, be unable to be removed and make them unable to cast any agressive or beneficial spells on other players.
Last edited by Albane; 12-06-2011 at 11:29 AM..