So I finally got GamParse to work (you have to change the min fights from 10,000 to to much lower. It's hilarious how their trash mobs have way more than 10k hp - inflation!) and I was able to get some better data (sadly they don't have decimal places so there is some inaccuracy here).
26 Iksar Warrior vs. 6 werebats (~28): 11 dps in, 9 dps out.
26 Iksar Warrior vs. 6 carrion ghouls (~23): 6 dps in, 11 dps out.
So the interesting thing to me is that player damage is somewhat dependent on level (he did some 20% more damage against the lower level ghouls, and the difference might be smaller if his combat skills were maxed) but that NPC damage is *hugely* dependent on level (taking almost twice as much). I think that's one of the things that confused me.
So I think the lesson from this thread is that while you can accept lower level rogues and monks, you need a high level tank. Actually I'd say Enchanters are the same way - you get far fewer resists with just a couple of levels. Which means that playing defense in EQ is a lot harder than playing offense.
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