Quote:
Originally Posted by Lazortag
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You really can't blame the dwindling population on the slow grind. Slow exp makes people log in because there's more they have to do. Every other pvp server started to lower in population once everyone hit 50 in a week.
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Agree on that, but also agree that the exp grind here is simply too brutal - particularly with all of the pointless hybrid/race exp penalties.
I've spent 15+ hours on my paladin (having turned in 60+ gnoll fangs for exp), and I'm level..... *drum roll* ..... eight. Level 8. I'd say 95% of the players in the Qeynos area skirt PvP and even help eachother simply because they don't want to make the early grind any tougher than it already is.
I don't think the server is in trouble because the pop is in the 300's - at least not yet. Didn't most people predict it would start in the 400's and drop to a steady 300'ish? If it goes down to 200's, then it's cause for major concern.
I'll float this out here again: I think serverwide ooc/auction should be re-considered given the current population. The channels right now simply go completely unused, and I've had some unguilded friends talk about quitting because they are lonely and bored.
The divide between the casual and the hardcore player is going to widen, which will mean a gradual decline in people stuck in the early levels. I really feel like the server would only stand to benefit if the 1-30 grind was increased substantially (the 30-50 grind could stay brutal), or we're going to see casual players that are level 18 four months from now with nobody to group with and nobody to talk to.