Quote:
Originally Posted by pickled_heretic
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that's why i really don't like the exp loss. pvp should be, at worst, a zero sum game: for everything lost someone should gain something. the pvp system here is a negative sum game: over time, with enough encounters, people will only lose without gaining anything.
it's lame, it discourages pvp. the time sink of dying and looting and medding up is already substantial in eq, there's no reason for the exp loss. if the winner gained the experience the loser lost it would make more sense to me.
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the exp loss is .5 % its 20 pvp deaths = 1 pve death
its so small its pretty irrelevant duno why ya'll crying
servers already mega bluebie in terms of penalty's for dying/rules lets not bluebify it some more
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