Quote:
Originally Posted by gloinz
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thus either xp loss in pvp needs to be boosted or training allowed imo
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SZ rules = mob exp loss to death from in-range player. You could attack anyone (and kill them), but if you got a kill shot on someone that was actually within 5 levels of you, they lost experience as normal, and you could loot them for their sig which you could then exchange for pvp-only rewards. It was, as far as I know, the first system to ever offer pvp rewards.