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Old 12-02-2011, 01:42 PM
pickled_heretic pickled_heretic is offline
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Join Date: May 2010
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Why does EQ PvP suck compared to games that were designed with pvp in mind? Are you referring to class balance issues?

The classes in EQ were clearly never intended to be balanced, even in PvE. You don't see untwinked warriors and rogues running around soloing pve content, right? It's the same thing for pvp. EQ set out to be a group-oriented game, and this shows quite clearly in both pve and pvp. It's great! [You must be logged in to view images. Log in or Register.]

And if you're referring to the fact that EQ PvP has no clear-cut reward system, you're so far from "getting it." EQ is the perfect pvp game, and it's because it was designed with pve in mind. It's all about player interaction, and with the simple idea of a persistent world (no instancing), we're given incentive to pvp. Because the content is limited, and we need access to that content to progress our characters, we have all the reason in the world to kill each other.

All the MMOs I've played that were designed with pvp in mind were pretty terrible in the pvp department. Games like WoW and Aion were so disappointing (even though Aion had the best fashion in any game ever and OMG ANGEL WINGSS!!). They took pvp and added all these hard-coded rules and limitations to it, even going so far as to cut off your communication with half of the people you're playing with. Then they tried to force meaning into the pvp by adding rewards for doing well, and add instances that try really hard to make MMO PvP into a FPS experience.
you try to say this failed, but what these games were really doing was copying one of the most successful pvp mmo's of all time: dark age of camelot. you couldn't communicate with anyone outside of your faction, and there were real consequences for your faction if everyone refused to participate in pvp. you'd lose control of darkness falls and your relics would be stolen. also, there were lots of hard coded rules. on the vast majority of servers (only mordred was the exception) you could attack only members of an opposing faction, and only in a frontier, where everyone came for mutual, consentual pvp.

all things considered, daoc was probably the most carebear pvp game to ever exist. it was also one of the most successful. games are still trying to recapture its formula and harness that player base.