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  #350  
Old 12-01-2011, 04:52 PM
Smashem Smashem is offline
Scrawny Gnoll


Join Date: Jun 2010
Posts: 28
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
The big problem with training on Red 99 is that mob hate list does not work the same as in Live. You literally cannot get mobs off you without FD or running over an NPC fight with PCs for which the train socials. So here you will have classes that were classically awesome at training (like bards) completely unable to train mobs in their own defense. Bards are doubly screwed because the current code on mob hate does not allow them to swarm kite either, a big part, maybe the main part of what bard leveling used to be.

The level range is also a huge impediment to training rules. Consider the case of Fansy the Famous. Well, you'd have this times fifty because low levels will be constantly training higher levels who are unable to respond to them due to an arbitrary and fairly stupid, sorry, mechanic of level range to engage in PvP.

I think most of us would prefer no level range to PvP engagement, mob hate mechanics to be fixed, and if those two conditions are met, then no play nice rules on R99.
A well articulated point that was actually thought out. If only everyone else could stop spamming "kewl story brew u mirin" while playing with themselves long enough to form a coherent thought, we'd have something going here.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Just a request and a thought before the end game craziness or "end game" dungeon xping starts. Maybe there's a quick way to beef up the logging so GMs don't have to be on at crazy or Euro hours to handle training.
It's called Slave's post. Get that shit done, and GMs don't have to worry about training anymore, cuz it'll be legit.

PS: I herd u lieked mudkipz. No? u mad? Come at me, bro.