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Old 11-30-2011, 06:36 PM
john_savage1982 john_savage1982 is offline
Sarnak


Join Date: Jan 2011
Posts: 234
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Training will happen whether intentional or not - especially when PvP happening in dungeons and high level raid zones.

Example: PvP action in Unrest. Monk runs from group who just rolled up, gathering mobs in the flight. Decides to FD to get mobs off him - mobs train attacks group.

Example: Raid PvP in Hate. Guild A is clearing trash. Guild B rolls up mid-pull and starts attacking Guild A. Monk comes back before he is informed of attack, finding Guild B in his way back. Most prudent move is to FD mobs off him onto Guild B who just surprised attacked his guild.

I think the context of training could make the issue less black and white than it seems on the surface. Instead of delegating GM time for arbitration, I believe it would be better for the players themselves to moderate each others' actions because, after all, this is a PvP server where reputation means everything. Do you think for a second that any respect (and forgiveness) will be given to players who consistently cause problems for others?

The complete freedom of interaction is what makes PvP so exciting. The less rules imposed, the more freedom for player-generated rules, which is, I believe, ultimately a more fulfilling MMORPG experience.
Last edited by john_savage1982; 11-30-2011 at 06:44 PM..