Quote:
Originally Posted by JayDee
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Well since Ogre frontal stun immunity is bugged atm, it's clearly troll at the moment for reducing downtime.
You might be thinking who cares a few regen per tick, but for soloing it is a huge advantage. Even for grouping for say 6 hours, the math works out something like this:
5 regen per tick (for sake of argument, not sure what it is here but someone mentioned it beneficially bugged and set at +5 atm) x 3600 (10 ticks per min times 60 for hours and times 6 for the sake of this argument) = That is 18,000 extra hp you've regen'd over that period. That number is subjected to change +/- depending on exact regen amount.
P.S. Fix ogre frontal stun immunity [You must be logged in to view images. Log in or Register.]
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This leads to the question I was about to ask.
Anybody KNOW what troll regen is here, and, what troll regen was on classic?
If it's a constant amount like 3hp per tick or something, then it's really diminishing returns, correct? It will make a huge difference at early levels, a nice-to-have later, and almost unnoticeable at 50+. Anybody disagree?