Bottom line, if it takes hybrids longer to learn a new level, then they can't keep up with their friends. That, however, is fairer than letting the entire group suffer the penalty. Perhaps it should have been an option - you could suffer it alone, or you could share the penalty with the group. Perhaps it would be a toggle button in the options window under the general tab: "Hybrid Penalty shared with group: √" I think that would have been better than one universal answer. Not everyone plays with a close friend/relative.
But... the whole problem with this is that maybe hybrids are too powerful??? Too much utility? Why should hybrids even have an exp penalty in the first place??? If the system is balanced then you wouldn't need this.
I don't think the experience penalty is hte best way to handle this, but.... I think that anything is possible, if you work at it. I think it could work, and I'm going to go into this thinking that. This is an eq classic server, so I'll accept it and act like this is the way it always was. If you go about it from that frame of mind, things are a lot easier and fun. If you accept something, it usually works out and new solutions to old problems present themselves that you never would have discovered had you never accepted it. If you refuse to accept it, you're just welcoming problems from all directions to come and, in time, legitimize/embolden your rejection of it.
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