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Old 11-17-2009, 11:13 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
A lot of people play EQ because it's challenging. Just look at playing a melee currently as an extra perk! They are still valuable in groups I think.
That's how I feel about it. A perk. I do think the mobs have a high hit rate, but overall I'm ok with how hard they hit me. I do not get hit for max damage everythime, and i'm playing a monk. I dodge too. But, again, I think the hit rate could be decreased slightly, but the rest of it seems to work fine so far. It's a good sign when I"m killing stuff and wishing I had a healer with me - that's classic eq.

But "They are still valuable in groups I thijnk," that's not good enough! We need to know.

And don't reply to my post saying i'm a troll or that I'm just throwing around accusations. Gaw! You have to understand, I logged into project1999 expecting dodge not to work, thought i'd get hit max damage 90% of the time, thought I wouldn't see any misses, thought I'd get beat into the ground, based on what i've seen in this forum. And it worked fine for me. So I come here and I explain that it has worked fine so far. I'm sorry that I am not "displeased" enough to meet your standards.

So after saying that, again, (and i mean that) the hit rate could be decreased a bit in response to your defense skill. Getting hit 90% of the time even by a level 1 seems kind of silly, but then again, it's still dark blue and maybe that's the wya it has always been (not trying to make everyone mad, but my monk was killing blues/evens/yellows too). We all need to make parses of this server so we can truly see whether upgrading our armor means, on average, that we get hit for less damage (over longterm). If I'm getting hit at the same rate by that same mob when I'm several levels higher then I think I could complain about that - you'd think that a mob could hit 0 - 2 rather than 1 - 2 at some point, eh???? Then again, each level brings me more hitpoints so those 1-2 dmg hits get smaller and smaller - same effect.

Maybe in response to decreasing the hit rate in response to increased defense skill, you could decrease the rate of skill gain - which is already fairly high. My int is 80 or something and I'm raising fast. This is just a suggestion. IF I was a coder on the project, I wouldn't do anything without triple checking it and ensuring accuracy. Since I"m an outsider, I can afford to say/do stupid things [You must be logged in to view images. Log in or Register.]

I know c++/vc++ too. I know it pretty good. I don't know perl. I'm not interested in helping though, I just wanna play. Besides, everyone would be saying, "Burn stormlord! He caused all this! He's a witch! He hasn't changed! Burn him! He's a liar and a deceiver! He can't be trusted!" I think that any coder should be able to browse the combat routines and make some kind of judgement about it. That other guy came to one of these threads and said that agi has a 3% effect on defense (something like that). If he can go and find that out, he/she should be able to find out about the rest of what contributes to hit rate or damage mitigation.
Last edited by stormlord; 11-17-2009 at 11:42 PM..