Quote:
Originally Posted by Slave
[You must be logged in to view images. Log in or Register.]
If you aggress him by taking a swing at him, the guards will look at your faction and if it is lower, attack you. It doesn't matter at all who attacked who first. This means that people with lower faction cannot defend themselves in range of guards or they will get attacked. This is the exact way it was.
|
Not sure this is exactly how it works atm, but the system was just built. Rogean should be able to respond about specifics.
Quote:
Originally Posted by Slave
[You must be logged in to view images. Log in or Register.]
All mobs in the game displayed this behavior, from griffons and rats to bards, PODs, and gods. It's what made the pvp servers so immersive and amazing.
|
The current method for adding protection is on an npc by npc basis. I can easily add to all guards, and all guildmasters. I am not sure how performance intensive it would be to make all npcs naturally work like this, though.