Quote:
Originally Posted by Snukie
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I dont hate. Im just saying that someone who started playing on SZ and never before played VZ/TZ RZ will ever understand how important it is to get faction hits when killing someone.
Where do i plan to have my base? How many cities do i want to keep open for myself? Which guild do i join and do they fit in my plans etc...it brings a hole new type of dynamic into the game. SZ didnt delivered this everything was fix. It was a different kind of PvP but more or less team based which its actually a non-pk thing.
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SZ didn't need faction hits because cities were decided based on which faction owned them, since anyone on the opposing faction was going to attack you the second they saw you 99% of the time, making it an actual PvP server unlike the X-teaming and sissy shit going on with TZ/VZ. Mad? Making it so you could never group with the opposing factions meant there was never anything to lose for killing them - you didn't potentially lose out on someone you could X-team with like a nerd.
Also, being able to train created the most ridiculous wars and situations. TZ/VZ confirmed bluebie shit with rules