Thread: Game Mechanics: Casting spells and attack speed
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Old 11-23-2011, 03:19 PM
Brinkman Brinkman is offline
Sarnak


Join Date: Oct 2010
Posts: 395
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Ok I found it...


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January 9, 2001 3:00 am
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- Melee attack timers will no longer be reset when a SK, Paladin, or
Ranger cast a spell. Previously these classes had to wait a full attack
delay after casting before they would attack via melee again.


So basically the way it should be is: once a spell lands, weapon delay timer starts, then swing after proper delay is met.

They way it is currently working both here and on p99 is delay continues through casting so if your delay comes up before the spell is finished casting, you immediatly swing once the spell finishes, and this is incorrect until January of 2001. ( Velious )

Also please note that only the classes listed should be affected. Pure int/wis casters always got to swing right after a spell landed if their delay was up. Hybrids had the swing penalty in place for balance purposes.

Nice that its in patch notes, no arguing, no debating.
Last edited by Brinkman; 11-23-2011 at 03:22 PM..
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