This is not entirely related, going to continue looking for the swinging immediatly after spell casting. All of these changes were made around the same time from what I recall.
Is hybrid casting working as it should prior to this patch?
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February 21, 2001 3:00 am
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*Hybrid Casting*
Hybrids that cast spells in combat were taking double penalties at
higher levels. The casting times of their spells went up, and the
amount of melee damage they do per second went up. This results is
having to take longer to cast spells, and losing more damage/second for
each second taken in casting. To help offset this, Rangers, Paladins
and Shadowknights casting non-beneficial spells that have casting times
greater than or equal to 3 seconds, now get a 3 % reduction in casting
time for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60.
Again, this applies only to non-beneficial spells.
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