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Your primary focus is on survivability
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Confirmed. Your survivability is the most important thing because your spells generate huge aggro and your solo style is dangerous. When I leveled my enchanter to 50 pre-Kunark, I had like 120 int the entire way and it was never a problem. I wore all the hp gear I could get, from 55/5 rings to hooded black cloak. That extra 2-300 hp is far more important than anything else. Mana isn't a worth stacking for anyone except quad kiters and clerics. An enchanter will spend most of their life in one of two situations: never having full mana, in which case a big mana pool is worthless; or mostly having full mana, in which case a big mana pool is worthless. A big mana pool only matters if you routinely spend a full blue bar in one go, people's lives depend directly on your mana, or you can't do anything without mana - wizards and druids (when quadding) and clerics. Anyone else will benefit from a deep mana pool so rarely that it's far better to focus on not getting killed.
There's probably not enough commonly available charisma gear in the game to max the stat if you don't put any points in it, especially if your enchanter isn't a high elf or erudite. Since mana is so inconsequential and stamina gives too little hp for it to be worth the points, you're probably better off spending the points in cha unless you're one of those who believe it doesn't affect anything at all. If you put them into int, you'll struggle to get the unbuffed 200+ cha that most people believe is needed. And once you get access to the better and more rare cha gear, here's the thing to consider:
You will need to wear charisma gear. This is a given. If you put all your points in charisma, you'll hit the point of "enough cha" sooner and can start wearing more pieces of caster gear. This usually has better general stats than charisma gear which tends to give nothing but +cha, so you get better resists and stuff that way. If you had put your points in int, you'd have to wear more charisma gear which doesn't give resists, +hp and better AC that you'll get from your planar set or whatever caster gear you'd wear instead. Basically, unless you don't care about charisma at all, you benefit more overall from putting the points in charisma since it allows you to wear other stuff with better secondary stats that charisma gear typically doesn't have.
If this is for the PvP server, it's very different. After resists and hp, a PvP enchanter wants all the mana he can get. You'll always struggle to kill well-geared opponents because it's hard to land nukes on them, and the only way to try to keep up with this is to get as much mana as you can. An extra nuke or two will sometimes win a fight. You
will be in situations where you simply go OOM trying to kill someone with a high mr. It's still not worth sacrificing your own resists for mana, or any slot where you can wear 40 or more hp instead, but other than that you'll want all the mana you can get. Spend your points in int if you're on red99. You probably won't want to solo with charm much anyway on a PvP server, you're basically a freekill for anyone if you do.