Quote:
Originally Posted by Lazortag
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1. Invis
2. Root former pet
3. Nuke
Derp.
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Doesn't really work like that. You can sometimes do it, but it's not like that's some minor adjustment that allows enchanters to solo on nearly the same level as they could before. Charm-grinding was already a shaky balance, and although it was great xp when it went well, it took very little for it to go wrong or become inefficient. Having to spend considerably more mana per kill will throw the whole thing off completely, and more importantly, the ideal charm kill where your pet's and the target mob's hp follow eachother is far from guaranteed. More often than not, your pet will lose and you'll compensate by slowing/stunning the target mob, or your pet will finish the mob with 40% hp left and you'll haste it and use it for another kill before disposing of it. Having to routinely break your charm with both mobs still alive, spend much more mana per fight, and never have a pet last more than one fight will make the whole process not worthwhile. Since soloing with a summoned pet is even less viable, I don't see how enchanters can solo effectively anymore except item camps.