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  #67  
Old 04-16-2010, 05:43 PM
Prospect Prospect is offline
Orc


Join Date: Nov 2009
Posts: 46
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Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
Timers are the problem. They should be removed. The first guild in zone who cleared/ moved into position should get their shot. No timer. Let them have their attempt.
QFT, I believe this 100%

Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
It doesn't address 24/7 AFK trackers in the middle of another guild's raid, ect.
These guys are absolutely horrible!

Quote:
Originally Posted by thedudeabides [You must be logged in to view images. Log in or Register.]
All of this "ok if you clear the corner spawn near point A, you can move into point B and get a refresh on your timer derp de derp" is ridiculous.
When has this happened?

Quote:
Originally Posted by thedudeabides [You must be logged in to view images. Log in or Register.]
In all honesty variance needs to be removed.
To have everyone know when the mob spawns on a schedule would remove those lame 24/7 AFK trackers but you'll be faced with 4 guilds all trying to zone into pofear/pohate/solb/perma at the same time causing potential training and further conflict. I believe that variance helps relieve some of this but again we're stuck with camping.

The only time I saw civil action on this server between the elitist guilds was during the rotational period to which everyone was able to give each mob a shot and experience something that they may have not done on EQLive. (casual and hardcore alike!)