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Old 04-16-2010, 05:29 PM
TheDudeAbides TheDudeAbides is offline
Kobold

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Join Date: Dec 2009
Posts: 146
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I don't care for these "rules" at all

Timers are the problem. They should be removed. The first guild in zone who cleared/ moved into position should get their shot. No timer. Let them have their attempt.

It's kind of stupid for a guild to spend time clearing trash, and for a boss to spawn, only to immediately have 2-3 other guilds immediately zone in calling "timers", clearly taking advantage of said guild's clear to get into position themselves.

These rules don't establish any type of civility between guilds at all. It's basically the same system we've been working with, with a few tweaks. It doesn't address 24/7 AFK trackers in the middle of another guild's raid, ect.

The timer crap just makes this way too complicated. It should be simple. 18 in zone, no timer, they get their shot without any other guild in the zone interfering. If they fail, it's an FFA mob. All of this "ok if you clear the corner spawn near point A, you can move into point B and get a refresh on your timer derp de derp" is ridiculous.

In all honesty variance needs to be removed. That's step number one. These current "rules" are all working around the broken concept of a variance spawn system. Variance needs to be addressed before any true "rules" can be addressed. Secondly, if you want to create a rule that addresses boss camping:

a) remove variance

b) have a designated time you are allowed to actually camp a boss. 4 hours maybe. Not sure. Just no freaking 12 hour boss camps or something. If two guilds are trying to get a jump on the spawn at the same time within that period, the raid leaders roll.

First thing first though. Variance needs to go.