Quote:
Originally Posted by Pudge
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i was serious lol. i thought nukes landing depended on the RNG (as well as resists). and i know the RNG is streaky. so if 1000 casts were simulated in the same second, then there wouldn't be a wide disparity in the RNG numbers it checked against. yielding results that weren't truly representative
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The values I listed are the numbers that your RNG 'rolls' against, which stay the same across resistances.