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Old 11-17-2011, 06:40 PM
Null Null is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
i was serious lol. i thought nukes landing depended on the RNG (as well as resists). and i know the RNG is streaky. so if 1000 casts were simulated in the same second, then there wouldn't be a wide disparity in the RNG numbers it checked against. yielding results that weren't truly representative
The values I listed are the numbers that your RNG 'rolls' against, which stay the same across resistances.