Quote:
Originally Posted by valithteezee
[You must be logged in to view images. Log in or Register.]
Darkpeon, do you think it's more logical to assume that shaman's rolled around for over 3 years casting superior dots + inferior dots and did not notice the damage was stacking?
OR
That the damage actually was stacking and was used as an efficient means of PVE and PVP combat for over 3 years- as CONFIRMED by numerous people.
Anyways, the entire base of your argument is rooted in patch notes from July 24, 2002.
The Ruins of Kunark (April 2000)
The Scars of Velious (December 2000)
The Shadows of Luclin (December 2001)
Patch on July 24, 2002.; 8 months after Luclin was released.
The Planes of Power (October 2002)
Correct me if I'm wrong but isn't this a CLASSIC experience? That means game mechanics should remain classic up until a point in time where an expansion changes things.
KEEP IT CLASSIC
|
The amusing thing is you started this thread topic on the pvp forums and yet your reading comprehension is unfortunately not even on par with Castle. You missed the boat entirely - He at least understands this point below, and is arguing for something entirely different.
Regardless of where you stand on the issue - Dot stacking was never removed in this Luclin patch. One side is claiming it was in classic for Shaman "only", the other is proving that it was not the case.
Patch Date Sept 4th, 2002
We've made two changes to the way spells stack.
Damage Over Time (DoT) spells are spells that linger on the target
doing damage. Until today two different characters could not have the
same DoT spell on the same target. As long as one copy of the spell was
active any new version of the spell would not take hold. After today
the same DoT spell cast by different casters can affect the same target
at the same time. Also, if you cast a DoT spell on a target and you
already have that spell active on it, the spell will refresh. (Note: It
will not be possible to stack Lifeburn).
This however still does not allow for inferior spells to stack along with superior
spells. (Example: Two Necromancers can both land Boil Blood on the same
target. However, Heat Blood, being an inferior spell, will still not
stack.)
Full patch notes below
http://everquest.allakhazam.com/hist...es-2002-2.html
Read the exact wording from the notes and let it sink in.
The example that you misinterpreted was given to show that on this date in Luclin, same dots began to stack by multiple casters and the total dot/debuff limit was raised beyond 15.
The word "still" can be interpreted and coaxed out from the patch notes since by deduction dot stacking of lower/higher dots was not a feature taken away at that point.
Valitheezee, consider this my last response to you and good luck with your petition as well.