Undead aggro doesn't work how it should anyways. Undead mobs give a much larger precedence to proximity re: aggro. For example, if you ran through a camp of undead you'd gain aggro and they'd start chasing you. However if you passed another player character regardless of their level, all of the undead would then immediately aggro them. Requiring any evidence for this would be ludicrous, as any player can remember this was the correct aggro mechanics. Everyone knew to pay special attention to undead mobs if they wanted to stay alive, especially in train situations.
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I am Reiker.

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