a possible solution to the problem of an increasing number of guilds and the same amount of content is to do something outside of classic rules...
Honestly with this being a known quantity and the level of play on the server we've seen 6 guilds already basically double what classic servers had for raid guilds, some had less than 3 in the classic era.
Anyway, we're not going to see much relief till kunark comes out and even then we might see the problem increase even more.
Honestly about the only way to really help alleviate the problem is by opening content...but wait...you just said kunark isn't do out for a long time and that might not even work. Correct, I also think that no one in the raid scene wants to do away with some element of competition. I wonder if the following is even possible to basically have a NagafenA and a NagafenB. Kill mob A and you're precluded from killing mob B and vice versa. It basically doubles the current the content that is in the game and keeps some element of competition. Heck give mob A like 1 more loot or something than B and make B spawn within variance after A dies if you wanted to have some sort of tier system setup.
Once again not even sure if this is possible or the logistics, but it is an interesting thought of increasing the raid content proportionally based upon the raid force when measured to classic standards.
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