
11-16-2011, 12:40 AM
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Sarnak
Join Date: Oct 2011
Posts: 202
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Regarding dot's 66% reduction on moving targets
Quote:
DoT Changes:
- If the monster is in melee with you, there is no change to how a DoT
spell works.
- If the monster is running away from you (fear, wounded, etc.), there
is no change to how a DoT spell works.
- If the monster is moving when the damage from the DoT is applied
(happens every few seconds), it will take 66% of the damage that it
would have taken.
- DoT spells have all had their duration slightly increased. If the
monster moves for 18 seconds during a fight, it will take as much
damage from the DoT as it would before the patch. If the monster moves
for less then 18 seconds during a fight, your DoT will do more damage
then it would have done before the patch. If the monster moves more
then 18 seconds during the fight, it will take less damage then it
would have before the patch.
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Source: http://everquest.allakhazam.com/hist...ches-1999.html
Quote:
** Spell Stacking Changes **
We've made two changes to the way spells stack.
Damage Over Time (DoT) spells are spells that linger on the target
doing damage. Until today two different characters could not have the
same DoT spell on the same target. As long as one copy of the spell was
active any new version of the spell would not take hold. After today
the same DoT spell cast by different casters can affect the same target
at the same time. Also, if you cast a DoT spell on a target and you
already have that spell active on it, the spell will refresh. (Note: It
will not be possible to stack Lifeburn).
This does not allow for inferior spells to stack along with superior
spells. (Example: Two Necromancers can both land Boil Blood on the same
target. However, Heat Blood, being an inferior spell, will still not
stack.)
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Reference: http://everquest.allakhazam.com/hist...es-2002-2.html
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