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Old 11-14-2011, 10:25 PM
Toomuch Toomuch is offline
Kobold

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Join Date: Aug 2010
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Short version of my thoughts - with no chance of fully resisting damage spells in general, melee's are going to get shit on, as the damage is higher than what is was on live, also factor in levitate, etc.

That said, I'm playing a caster for sure, so I'm not gonna cry too badly about this. I have been either set on it or leaning toward it for a long time, but deep in my heart of hearts I'd like to be a warrior, and have a chance to not get exploded every time someone casts a spell on me. But now with the system that's in place that was balanced around the best gear possible at this stage of the game, and the balance STILL leans caster, there's absolutely no question on my mind that I'd rather NOT get facerolled into oblivion (or Skyrim... c wut I did thar?), and caster it is.

I think the damage changes have been pretty good in general, but there is 1 massive flaw: there needs to be a SLIM, YET SCALING (with resists) chance to fully resist nukes and dots. I haven't fought a lot of dotting classes lately, so I dunno how full resists are working with those, but full resists (even on nukes) are simply part of the game... anyone that says otherwise just "don't know", and "better axe somebody", nahmean? [You must be logged in to view images. Log in or Register.]

http://www.youtube.com/watch?v=ROVhJBA_NDs

And while we're at it, I'd say eventually it would be nice to figure out a way to throw magic nukers a bone and let them do SOME reliable damage, but obviously not as much as reg DD nuking classes. Nuking should be something they CAN do, but not nearly as well as regular DD classes. Making cleric/enchanter nukes a little bit "useful" later on will be nice. At the start of the server they'll be fine, since nobody's going to have resists yet. This is something to look into eventually, but not top priority right now imo.
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Last edited by Toomuch; 11-14-2011 at 10:39 PM..