Quote:
Originally Posted by Nuk3Afr1ca
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THIS is why you don't change the resists from normal EQ live. On EQ live, it might take someone 2-3 ice comets to kill another caster with high resists. On this server, many casters will probably be dying from 1 ice comet.
Now those casters who die from 1 ice comet are whining that their offense isn't high enough. So what happens now? Just keep increasing spells all over the board while ignoring melee balance?
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under the current system with 150 cold resist on a 950 hp target unless the target gets an unlucky streak it will on average take 3 comets to smoke an int caster.
fire and cold are also the easiest resists to stack.