Casters had it much easier on VZTZ than here. Right clicking spell gems and such, things that add convenience and make the game more enjoyable, get removed by whiners because it takes so much "skill" to organize a spellbook pals. Cast times are also retardedly longer here compared to the spellfile from VZTZ, my necros dots are like 4/6+ seconds instead of 3s. My shadowstep definitely has a longer recast. Also being unable to duck casts is another big one that comes to mind.
It's classic, set in stone, we cant pick and choose, yadda yadda just pointing out some differences.
The resist system however is extremely generous for casters atm and everyones a critic and it changes by the hour. But when the first thing people are casting as openers on me is root and snare and shit, when they see me sporting GM summoned beta gears I'm never going to acquire on live, there is something wrong. Being chain snared by bads isn't fun in group pvps where its not always easily pellable and often a death sentence. Then you get unfullresistable nukes and partial lifetaps, it really is an abomination
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Quote:
Originally Posted by lethdar
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VZTZ - casters paradise*!!!!!!!!
*except that casters were decimated by the greatly more overpowered melee and melee hit code, predetermining almost any battle to be won by the side with an excess of melee, even in classic, across all versions of the box.
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Bit of a hyperbole there I think. Didn't play 3.0 but casters definitely dominated the first two at least pre-kunark. The leaderboard on 2.0 was pretty much all mages. Maybe the melee code made their pets leeter too, but I mean the only non-casters on the thing were people in zerg guilds good at KS'ing YT glory from the mages like Xantille.