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Old 11-12-2011, 12:10 PM
Softcore PK Softcore PK is offline
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Join Date: Sep 2011
Location: Red99
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
its stupid easy.

More numbers = level faster = twink faster = win = no xp loss = no risk = easy camp hold = the same as calling a camp on blue

its just gonna be a question of who can gather the biggest zerg guild

It would still be the same without xp loss but at least guerilla tactics would be more viable
Not the same thing as holding a camp on blue. On blue, anyone who is capable of holding a camp and gets there first gets the camp. On red, the better pvp force gets the camp. Yes, this usually does mean bigger numbers will get the camp. So? This is an MMO, and there very much should be greater strength in numbers.

I don't understand your point anyway. If you lost the first time, what makes you think you stand a better chance naked?

No one's saying you have to forfeit every exp spot you come across, either. They can't be everywhere (despite what Holocaust may have told you :P)

Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
The trend for proponents of the exp loss mechanic are not concerned at all about the population of the server or how dynamic the types of players who will play on it. They are too eager to admit that this will discourage pvp, and guise is as being a one time thing. I'll let you in on a secret though when someone knows they are going to get shit on they are going to try to evade pvp, to know that they would also lose exp is only going to give them more reason to evade pvp.

These proponents of exp loss have the distinct attitude of a griefer. It's evident to anyone who is looking that this is what is really being catered to. This mechanic of extra grief in a game where people still hate people they played on pvp servers with twelve years later for the grief they where able to cause without additional penalties such as exp loss should be enough proof but I guess we are all going to learn the hard what is already obvious to me.
Do you honestly think bind rushing would be good for the server? That population will increase because there are annoying people who would rather spend their time relentlessly attacking people they cannot defeat than advance their own character?

What's wrong with avoiding pvp when you can/want to? This is EverQuest, it's a sandbox pvp mmo. The point of the game is not to die (or kill) as many times as you can, unless you want it to be. There is no right or wrong way to play, and it is unfair of you to tell us that there is. You can bindrush all you want, so long as you have periods of exp grinding between your sessions. Or you can grind to max level and slowly delevel yourself to lowest level (5?) by being a nuisance.

And that's what this comes down to: being a nuisance. You think those of us in favor of this slight exp loss are griefers? Why, because we're going to make you waste slightly more of your time by forcing you to grind more? What does that make you bindrushers? We have to spend time, mana and hp killing you each time you come back, and it then takes us more time to level. You're not trying to gain anything by bind rushing, you are simply sore losers who want a small amount of petty revenge. And I call that griefing.

Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
All that will be left is people like Softcore PK who im sure no matter their "im so red" talk will avoid PVP whenever possible... doesnt sound like a fun pvp server to me... You will be able to sort out endgame poopsocking better, sure... is it worth making a whole new server for that though?
More like Hardcore PK, yeah? [You must be logged in to view images. Log in or Register.]
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