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Old 11-12-2011, 07:57 AM
mostbitter mostbitter is offline
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I've played a lot of eq pvp and I've never been bothered by someone trying to bind rush me. If i won the first fight chances are pretty good i'm going to win the second fight against a weaker version of the person I just killed. To go even further you could just as easily prevent bind rushing by making it so that people can't bind in dungeons and then bind rushing becomes a non factor by preventing people from being bound near any camp worth fighting over. I guess i'm just arguing with a brick wall and I'll have to grief people to tears so they can do it for me when the server comes out but I'll make one last point.

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Quote:
Originally Posted by Rushmore View Post
I say keep it in.... Lets discuss After a couple months go by!

The point has been made.. People that keep fighting and losing they will stop because of xp loss. Or half there guild will stop!

Its going to be a good thing pals!

I think the most positive thing is it makes it easier to decide a guild contest over a raid etc because you won't have an endless bind rush against the team holding it down. Once you have it you'll have it sort of. I remember times where there were so many bodies (plane of innovation if anyone was around) where I had to use the hidecorpseall hotkey and it went on for hours and hours.

It's going to piss off all the people that solo but oh well.

I'd say if you can make it kick in after lvl 20 or something at least people will have time to get used to the server first. Seems like a good compromise.

The trend for proponents of the exp loss mechanic are not concerned at all about the population of the server or how dynamic the types of players who will play on it. They are too eager to admit that this will discourage pvp, and guise is as being a one time thing. I'll let you in on a secret though when someone knows they are going to get shit on they are going to try to evade pvp, to know that they would also lose exp is only going to give them more reason to evade pvp.

These proponents of exp loss have the distinct attitude of a griefer. It's evident to anyone who is looking that this is what is really being catered to. This mechanic of extra grief in a game where people still hate people they played on pvp servers with twelve years later for the grief they where able to cause without additional penalties such as exp loss should be enough proof but I guess we are all going to learn the hard what is already obvious to me.
Last edited by mostbitter; 11-12-2011 at 08:01 AM..