I think the problem is that PVP is seen as a way to solve poopsocking disputes first and PVP being thought as being fun in itself takes a distant second. It should be the other way around.
The person who said EQ pvp has one of the harshest penalties for dying without xp loss is right. 5-10mins sit down for mana and health, re-memorizing spells, walking to your corpse (this is especially harsh for melees), losing coins... xp loss is just excessive.
People who say people who arent rolling with a ganking train will quit fast are right, and often its hard to get people who quit back.
Id say dont wait a few months to make a decision if xp loss stays or not
I thought that my "rooting in place" solution wasnt so elegant, but i like it more than xp loss.
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