Quote:
Originally Posted by Lovely
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Just adding 1 class into a group shouldn't turn your group from resisting CC 50% to 95%.
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It didn't, you already resisted CC spells without a bard. Because EQ is not a forced grouping game and soloing is unviable if you let zergers spam CC spells on solo players for free kills.
Quote:
Originally Posted by Lovely
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That is pure unbalance. You, Darwoth and whoever the other randoms are you mentioned just want a system where you can roll in with 6 ppl and be immune to all CC to be able to fight a zerg for example
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No, what I want is a system where if I'm walking around solo, I don't automatically die just because a group of zergers enters my clip plane all facerolling their keyboard on the snare/stun/root buttons over and over.
If soloing isn't viable, it's not an Everquest emulator server, the end.
If I wanted a forced grouping game, I would play DAoC. DAoC has far superior PvP if you want forced grouping/forced zerging.
Quote:
Originally Posted by Lovely
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This is the most funny thing of all. If you really think Developers spent much time or thoughts on balancing PVP back in the days then you're even more delusional then I thought.
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During Kunark, EQ PvP was more balanced than most other PvP games that have ever come out. People are here for that version of EQ, not poorly balanced Lovely or Null EQ.