Also saying that people should have to Tash/Malo someone to be able to CC them is beyond retarded. The odds of people having access to resist buffs in PVP is like 90%+ especially for melee. No fkin melee runs around alone without a duo partner or a group.
But people having access to tash/malo on the other hand is way way lower and it's something you have to land in the fight, then after you land that you gotta try to hit the CC spells as well. Just simply running away prevents both of those things..
But personally I don't rly care to much if CC spells hit good or bad at 100-130 MR. But for the love of god please please don't raise the % values to much from 100-130 to like 150-200+ cause then the groups with bards will be totally unkillable just like it's been in the past. They already have advantage enough with the superior things a Bard bring like speed, cc, resists etc. Just don't make them godmode... Cause anyone will reach 150-200+ with a buffs/bard.
Like the serverwide Test of Tactics 18v18, all 3 groups in each team had a Bard, all groups had access to malo/tash and every debuff in the game. Yet it was almost impossible to kill anyone even if you had a fkin 18 man assist train on 1 guy with all debuffs. Most fights was around 20 minutes inside the Arena and there was between 0 to 3 deaths on average in those 20 minutes. The pvp was basically 36 people running around in circles in godmode status. So if the 18 best people on the server with access to every spell and debuff barely can kill 1 guy. Imagine how unkillable a group of 6 with a bard with decent gear will be here if resists get out of hand like they always have before.
This is also what the big guilds want cause they are mostly made of zergs and baddies who rely on being in godmode status to kill anyone.
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Originally Posted by Aruden
lovely is the greatest thing that ever happened to red99. watching everyone rage is hilarious.
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exploit - is the code word for they outleveled me and are now outfarming me
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