What's REALLY funny is that Null's dream monk items, which NOBODY will have, leaves his monk with 30PR, 30DR, 59FR, 40cold, and 1275 HP
One single Ice comet, which is going to hit for full every time against that, does 70% of your entire hp bar.
One single ebolt does 89% of your HP bar.
Stop trying to make casters paradise. Is it TOO MUCH TO ASK that people who almost die from ONE SINGLE SPELL resist crowd control spells at least 90% of the time???
Even if you resisted 100% of crowd control spells, it's STILL caster's paradise. They don't need MORE WELFARE crap on top of their already enormous damage.
And NO, the answer is not to lower damage and leave crowd control spam in. Casters need high damage spells to be viable in 30vs30 fights and melee need at least 90% resistance to crowd control to be worth playing at all.
The maximum amount of crowd control I will play with is having crowd control resist capped at 90% resist rate, and reaching that level against 125MR.
If you want to land crowd control spells, you should have to debuff the person with tash or malo first.
Debuff spells were a big factor on real PvP servers and were basically redundant on VZTZ. Give them the 50% PvP server debuff bonus if you want, I don't care.
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