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Old 11-10-2011, 11:49 PM
Nuk3Afr1ca Nuk3Afr1ca is offline
Kobold

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Join Date: Nov 2011
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Sure for Wizards, but how about Paladins and Clerics?
Then they load whatever stun is appropriate for whatever MR target they're casting against. If they're grouped, they might use the higher level stun to cast against malo'd/tashed targets. Both spells would still be useful.

You keep overlooking the fact that MR debuffs exist. The resist system needs to be designed around forcing people to use debuff spells to get any CC to land instead of not even bothering. It's dumb when every class in the game is landing CC spells under all conditions.

Magic resist debuff spells should get the 50% PvP server bonus and have CC spells resist much easier against non-debuffed opponents. Tash is 33 x 1.5 under this condition, which is a shit ton.

I'm not even going to bother playing on this server if the crowd control spells exceed anything more than the following:

- Crowd control resist rate capped at 90% for snare and root (not stun), and the cap is achieved by melees wearing only gear and no resist buffs, NOT casters self buffed with MR spells.

MR Resist Rate
-----------------
125 90% capped
100 75
75 50
50 25
25 0%

Let's say you hit the 90% resist rate at 125MR, then get tashed for 33x1.5 (with 50% PvP server debuff bonus). You now only resist 50% of snares and roots. This gives purpose to classes such as enchanters without screwing up the balance of the entire game by having CC spam work against non-debuffed people. Since level 60 shaman malo is 40x1.5, this effectively makes any magic resist up to 185 useful. I don't care if anything over 185MR is redundant, it's necessary for game balance for it to be that way. Few people will even break that in the first place.
Last edited by Nuk3Afr1ca; 11-11-2011 at 12:38 AM..