So here is my recap:
The opinions:
In my personal opinion, using common sense, that vendor recharging was not intentionally put in the the game. To me, the way its done just screams bug/exploit.
I feel that VI/SoE didnt have a fix for this, either in coding restrictions, or memory restrictions ( remember this code was written in 1997/1998).
I feel that leaving vendor recharging on P99 will be a detriment to the server. I feel it will lead to more people taking advantage of potential exploits. Leading to more dev time investigating, debating and fixing not yet forseen problems in the future. A broad 1 time sweep of this problem will solve future occurences.
I feel there should be no difference in trivializing content with an exploit, or by any other means, whether it makes killing a raid target trivial or killing an orc pawn trivial or anything inbetween. Its still an exploit, or something not intended.
I feel the balance of these charged items are broken with vendor recharging, they offer longterm rewards for minimal investment, and almost no reinvestment. They are able to be used liberally because they can be recharged, which changes how they are used. I.E. emergency situations vs everyday usage of abilities not normally granted to certain classes.
The Facts:
Vendor recharging items is a classic function, it was not removed until October 9, 2003.
I have never claimed it wasnt classic.
Many Classic functions have been removed from p99 in the past for many reasons. Some of which fall under Bugs/exploits that VI/Soe fixed well after luclin release, and some that VI/SoE never fixed.
Changing this function will have a major impact on the game, both positive and negative.
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