Quote:
Originally Posted by Slave
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You are so, so wrong on every point you've attempted to make here, and I'll show you exactly why.
53 UNFOCUSED airpet: level-45, damage-56, hps-2650, stun proc-55, kicks for 145+
49 FIRESTAFF firepet: level-42 damage-58 (hits much less often and for smaller averages due to level though), hps-2000, nukes for 50ish
The end result is that the airpet ends up doing a massive amount of damage over the firepet in the same time period, as well as saving you a ton of mana in the end because of far more powerful tanking abilities. It deals much more damage, and it takes much less damage, to the point that it's extremely apparent you've never used one.
As for party play, if you have 100% of the time the exact same pull with the exact same mob positioning, the waterpet is still not as useful, BARELY equaling the damage of the airpet while losing the awesome stuns. However, in the middle of any Sebilis group, the airpet will actually do more damage, unquestionably, due to the fact that you're not going to have your waterpet backstabbing over 90% of the time, which is what it takes to EQUAL the airpet damage. And the stuns are superb.
At 53, if you're using your 49 firepet over the 53 airpet, you've obviously never summoned the latter even once and seen the absolute dominance the UNFOCUSED airpet has over the FIRESTAFF FOCUSED PET for a mere 100 more mana. That is mana that you will be getting back with Reclaim, because your airpet will have far more hps at the end of the fight than your THIRD 49 firepet, which is what it will take to equal the tanking and dps ability of the 53 airpet.
You're just so off base that I must question if you have a mage at all. It's stunningly clear how much more powerful the airpet is if you've ever used one at even one camp, ever. I mean it's really, REALLY obvious. REALLY.
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I think you might be missing the point. No one is saying that 49 fire pet does more dmg thru melee and proc than fire pet...in a GROUP situation, yes air pet would be a better choice than fire. However say you are lvl 53, soloing outside KC in DL. YOu summon your air pet...bam 300 manna. Then to make it do the melee dmg you are claiming you must give it two weapons to make it dual wield....BAM that's 150 manna (75 each). Then you have to give it haste, there's another 150 manna. Then you give it DS. there's 120 manna. So now you've got your pet gtg and lost 720 manna.
...Ok so time to engage! You kill your mob w/ realative ease. you pet is prob around 40-60% health (optimistic), and it also stole 50% of your exp, or some think 75%. Then you go to attack your next mob....Maybe your pet survives the whole fight, likely not tho...you nuke it down and are oom. You then sit for 5-10 mins to get manna to kill 2 mobs again..
Nowww....With your 49 fire pet, using the pet kite strat you cast your 200 manna pet and are gtg...
Thanks for the effort man, but the stuff your talking about literally has zero relevance for the guide..The enthusiasm is appreciated tho. What i am talking about is ususing DS to kill the mobs, the pet's actual dmg can go suck a D....47dmg on every hit is baller, and if you really underestimate your DS that much than i'd hate to be a tank in your group...or be exping as slow as you.
EDIT: As for your comments about water pet..the lvl 54 way out DPS's the 53 air pet.. My water pet does 58 dmg max reg melee,quads. It BS's for 174 almost every time. It procs a 112 dmg nuke a lot. If you are that lazy or just that terrible at mage class to not set your pet up and do /pet guard at a spot where it will generally be at the back of a mob, then maybe mage class is not for u. Also this is a crazy thought, but communication is very helpful. SImply tell your tank to work on positioning so pets are to the back. I always ask my tanks to help out. It's a really scary thought that u get to the lvl where your water pet can BS and you let it not 90% of the time.