Thoughts on Hybrid Penalty by ability and power.
SK-HT is powerful, and they get pretty strong late game.
Keep Penalty ^
Paladin-LOH, Group healing and on pretty much on Par with SK.
Keep Penalty ^
Bard-Best PVP class, can literally do everything except solo dungeon bosses. Actually
has an option not to die. Wrist might hurt for some.
Raise Penalty ^
Ranger-Has track, loses DPS if casting weak nukes and has poor heals. Bow is a joke. Can be OP with Mistwalker and Sky gear.
Lower Penalty ^
In the end, my ideas aren't "classic" and just my humble opinion.
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