View Single Post
  #6  
Old 11-08-2011, 11:58 PM
Sarkhan Sarkhan is offline
Fire Giant

Sarkhan's Avatar

Join Date: Jun 2010
Posts: 566
Default

Yes it is obvious that they notice/knew about recharging items and its ability to be exploited and that is why they adjusted/upped the buyback cost of certain items - yet they never made the items buyback 9999999, instead they left many of them around 10k-ish for example.

Unless i am wrong and the price-hike of buybacks didn't happen until after classic-velious era, my vote would be to keep in recharging since it was addressed but never "fixed" in the sense that they made it not rechargeable/99999+ buyback. Having said that i would still hike up the buyback cost of many items to much higher than live had, to accommodate the P99 economy.


A little off topic here but as for experience penalties, whether or not they were deemed not needed and removed later on in the game, it is still of my opinion that this server is to recreate the nostalgia of the classic experience - particularly all of the pain in the ass that EQ was and penalties should stay in.

Pretty sure (though i could be entirely wrong) the idea came from old D&D of hybrids having penalties for the ability of doing things from 2 different classes... Maybe it didn't quite work out in theory though (especially for the ranger's case, haha)
Last edited by Sarkhan; 11-09-2011 at 12:00 AM.. Reason: made easier to read