Quote:
Originally Posted by Brinkman
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It's a broken Game mechanic..
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So were the class-based XP penalties. The relative class balances did not pan out as designed to warrant the penalties, therefore class balance in relation to XP penalties was broken as a game mechanic.
Again, if you are saying that item recharging must be a design bug because it was fixed later, then class-based penalties is also a design bug since it was fixed later.