From those parses, I think the overall damage intake between INTs and Warriors isn't too far off from an ideal point (87% vs 64% hit rate). You're talking a ~40% difference in melee on a warrior vs a caster when you factor in 100AC as a 1.58% increase in mitigation.
With that said, it's stupid that 100 AC is only a 1.58% increase in mitigation. This screws warriors relative to non-INTs (well, pending if you thinka 40% difference is large enough). Since this basically means that casters are getting crushed while rogues and WIS casters are mitigating like warriors and monks are taking the least damage from melee.
Ideally, we want overall melee damage intake to look like Plate Tank > Monk (via avoidance) > Bard/Cleric >> Chain >> Druid > INTs. So yeah, decrease the relative potency of avoidance AC and increase the potency of mitigation AC seems like a good end goal from here.
Double the effect of AC from 100AC:1.5% to 100AC:3%, decrease the relative miss gap (ie, how often an attack misses, not counting combat skills) by 1/2. Without including combat skills, the parse shows a 26% warrior miss rate and a 10% caster miss rate. Half the relative miss gap would be 8%. So, the naked Warrior hit rate would go from 64% to 72% while the value of AC doubles.
Not sure how easy that is to actually input.
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