Quote:
Originally Posted by YendorLootmonkey
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Exactly. See also:
This is a classic server, and class-based XP penalties were classic, therefore we have class-based XP penalties.
This is a classic server, and binding in the firepot room for a short duration was classic, therefore we were able to bind in the firepot room for a short duration.
This is a classic server, and manastones dropped for a period of time in classic, therefore we have X amount of manastones in game.
This is a classic server, and the moss-covered twig dropped for a period of time in classic, therefore we had the 3/10 moss-covered twig drop here for a while, too.
etc
etc
etc
If you make the case for one scenario of "fixed way before its time", then you make the case for everything else being fixed way before its time. Including class-based XP penalties. Alas, not part of the timeline yet.
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I agree with everything you have said Yendor.
Please be open-minded when reading this response. There is one very large difference between all the things and items you have stated, others have stated, compared to Item recharging.
Using a vendor to recharge a charged item is a Bug. It's a broken Game mechanic.
Just look at how its done: You must have at least two ( 2 ) identical items. You have to make sure the vendor you sell to has room so said Item shows, then you MUST sell the item with full charges first, then sell the item with exhausted charges so they "stack" where the vendor will show two for sale on the same line. ( Items were stacked on vendors solely based on Item # until 2003 ) By being on the same line because they are "identical items" The second item sold is now a "copy" of the first item sold, which will revert the second item to full chargers.
If you do it in reverse, the item with exhausted charges first, then the one with full charges, the item with full charges will be a " copy " of the first item with no charges since they are "stacked" on the same sell line on the vendor, making both items have no charges.
If you want to recharge Lore items you need to have two characters doing this.
All of this is done on a public vendor, which can be bought by other people if you are not careful.
Anyone who says this was a feature put in the game, known and intended to be this way is in denial.
It took until 2003 for VI/Sony to be able to ( or find a way to ) code vendors to differentiate between Identical items with different charges. This is indeed why it's "classic"
The fact that it's classic does not change the fact that its a bug, a broken game mechantic being exploited.
There are plenty of examples of quest bugs giving too much exp, or plat, pathing bugs that caused mobs to not be able to hit you etc, etc that were not changed on Live until PoP, yet they do not exist here because they were unintentional BUGS. Eventually Identified by VI/Sony and removed.
Read this 187 page thread below and learn about all the things you CANNOT do on p99 that are CLASSIC.
http://www.fohguild.org/forums/retar...ts-rumors.html
Arguing that a bug is not " too game breaking " Is simple minded. Its a bug, its not supposed to be, no matter what said bug does.
Leaving this in will eventually lead to people finding other " questionable " things to do with recharged items, which will lead to more Dev time searching for these things and fixing them. Changeing it now will ensure this doesnt happen.