Quote:
Originally Posted by YendorLootmonkey
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If you make the case for one scenario of "fixed way before its time", then you make the case for everything else being fixed way before its time. Including class-based XP penalties. Alas, not part of the timeline yet.
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I'm forgoing being called a troll, being called out with not having raid experience, and made fun of for not leading a guild on P99 (honestly who cares if I've never led a guild on P99) to maintain this point exactly.
Don't open a can of worms just because you disagree with the label.
Unless you can prove it's game-breaking, or as the original post claims (still unsubstantiated) not intended, nothing is going to get changed. The hoop was, in fact, game-breaking, so it was fixed. If you want sweeping changes to item recharging just because it was taken out
four years later, then you are inherently supporting many other changes that have no business being on the timeline from launch to Velious.
As far as I can tell, item recharging on live was handled
exactly as it is here: if something was broke, it was considered the exception, and that particular function of recharging was fixed. This was the case for the rez staff in particular. Lockets of escaped still worked all the way up until 2003, which is 2 years after our timeline.
Quote:
Originally Posted by Nirgon
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Would we ask the staff to go out of the way to implement other exploits that existed previously though. I know my share of pathing bugs etc I could test that could go back in. I'm sure a live GM wouldn't approve of recharging items and seeing a raid mob go down to hoops back in the day.
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What are these exploits? Give them to the development team so that they can fix them. Otherwise, you're just blowing smoke.