Biggest thing is to mold yourself to the group's role/needs. If you have to heal, you have to be flexible and put your cleric hat on. If you have to dps, get your wizard hat out, etc, etc. A lot of it is just being flexible.
I charmed monkeys in Fear right when it came out. It's definitely a legit strategy, but while a monkey with full shaman buffs and druid haste can tank or just kill everything like a boss, when charm breaks, its really, really bad.
Edit: The problem with a druid charming is it is not as reliable as a chanter, even when you hit that 230-250 Cha mark. The only time that its good for a druid to charm is when you have a very, very stable group or raid, and at that point, you'd just have the chanter charm.
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