Quote:
Originally Posted by usedtobejubaloftorv
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While I'm finding that my druid isn't considered very desirable for groups, once I get in the group tends to appreciate the broad range of value-add a druid can bring to most groups. In the long run I expect my main competition for groups will be wizards, in the evacer/snarer/nuker role, rather than competing with cleric and shaman.
Also in outdoors zones, outdoor dungeon zones in particular, you simply can't beat a druid puller - harmony trivializes pulling in those situations, not even a well-skilled monk has it so easy, and track helps immensely with timing pulls as well.
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Keep the faith. Few classes can bind somewhere, port and solo, then gate back to see if a group has opened up. Hell, most others can't even solo efficiently.
As for outdoor pulling harmony is amazing but the ranger can do everything you can. Luckily they are loathed for the dreaded exp penalty.
Quote:
Originally Posted by pickled_heretic
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this is nonsense btw. charming is the best dps in the game if you can get it organized at a raid level. and is a great way for druids to contribute to a raid.
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Yea I know. Also, raid locations are overflowing with accessible animals to charm for final encounters, huh? Maybe some guilds strategize their Inny kill around a tethered Rev Rat but most dont. It better kamikaze itself too because when the hasted buffed rat gibs the Druid in seconds during the last fight those rogues better start bandaging.
I stand corrected with an implausible rather than an impossible.