While I'm finding that my druid isn't considered very desirable for groups, once I get in the group tends to appreciate the broad range of value-add a druid can bring to most groups. In the long run I expect my main competition for groups will be wizards, in the evacer/snarer/nuker role, rather than competing with cleric and shaman.
Also in outdoors zones, outdoor dungeon zones in particular, you simply can't beat a druid puller - harmony trivializes pulling in those situations, not even a well-skilled monk has it so easy, and track helps immensely with timing pulls as well.
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